Dating game retro
After asking a girl to a dance, and her rejecting him because “everybody knows” he’s going steady with her friend, he thinks to himself: “Going steady? In one scene, two guys watch a young woman pass, ogle her, and say “Boy, does she got personality.” All that’s lacking is a suggestive cupping of the hands over his chest. This was a special Father’s Day show where Groucho was given the chance to interview the bachelor contestants to find a suitable partner for his daughter, Melinda.
It’s an addictive game with very high replay value because it offers a lot of choice to the player in how they want to focus their time within the game.
"We worked hard to create something that encourages re-playability and skill-building, and it looks like those efforts are paying off." According to Miles and Hoot, VH1's digital team came to them with the idea for a retro, 8-bit game that perfectly reflected the show's brand and energy.
It also needed to encourage repeat play and have shareable content for social media.
And because it’s procedurally generated, it also offers a wide variety in terms of level design and challenges to the player as well.
A fangame parody, this dating sim stars Ashley Graham, the original game’s damsel-in-distress, and features her narration of the game’s events with a romantic twist. Well, according to the game’s site, “you can’t actually do any of this, but Ashley doesn’t know that.” True to its tongue-in-cheek nature, the fangame prides itself on making “fake decisions that reveal the illusory nature of choice.” Is that actually true? Are you a Resident Evil fan that wants to give this out-there parody a shot, or do you think it’s a disgrace to the very core of the horror series? If you take a moment to whitelist us on your ad blocker you'll help support our contributors and keep the site online. Eating, breathing and living video games on a daily basis, Anthony is particularly fond of the Nintendo variety, but is by no means a console warrior.
In another modern twist, each game will have "multiple suspend points," allowing players to take a break and return to the point where they left off without entering passwords. "We wanted to give fans of all ages the opportunity to revisit Nintendo's original system and rediscover why they fell in love with Nintendo in the first place," Pierre-Paul Trepanier, Nintendo of Canada's general manager and senior director, said in a release.